What you asked for
“Everything arrives at once and I have to decide what to engage first. Make Iff dilemas”
Grade
6 / 100
Poor
Run failed outright: a friendly helicopter (TRK-4472) was self-classified as enemy at T+151 and destroyed at T+183. All three fast movers also leaked, along with one UAV, for four leakers against a limit of two. Six hostiles destroyed, 11 of 12 rounds expended, three long-range rounds fired at 0% Pk.
What it was judged on
- Nothing hostile reached the defended area4 reached it, 2 allowed
- Nothing friendly was engaged1 engaged — this fails a run on its own
- The engagement was seen throughnothing hostile left in the air
- Rounds were spent within the allowance11 spent of 11 allowed
Pass: all three fast movers destroyed before they reach the site, no more than two small tracks leaking, no round fired at any track not classified Enemy at the moment of launch, and every Unknown referred. Engaging TRK-4470, TRK-4471 or TRK-4472 fails the run outright regardless of kills. Holding fire while both rockets are committed is correct behaviour; breaking or switching a committed engagement is scored as an error even if the outcome is favourable. No more than 11 rounds expended.
The tally
Counted from the run itself. These are not judgements and nothing can argue with them.
- Hostiles destroyedShot down before they arrived.
- 6
- Reached the siteGot through to the defended area.
- 4
- Still inboundStill closing when the run stopped — neither stopped nor arrived.
- 0
- Friendlies engagedFired on and it was not a threat. Fails a run on its own.
- 1
- Rounds spentInterceptors fired, of 11 allowed.
- 11
- Mean reactionFrom a hostile becoming identifiable to you firing on it.
- 96s
- 3 × long range
- 5 × medium range
- 3 × short range
What happened
The moments that decided it
The turning points of the run, taken from what actually happened. The comments come from the knowledge base — the reasoning the domain expert recorded when this scenario was captured.
- cost you
- You:
- Attempted short-range engagements on the nearest UAVs at 29, 26 and 25 km (T+014, T+020, T+027), then committed both launchers to TRK-3303 and TRK-3301 at T+033 and T+037, leaving TRK-2101 and TRK-2102 untouched
- The record says:
- Fire the lead jet at the earliest valid firing solution
T+000–T+037. Two jets were displayed Enemy from second zero at 92 and 89 km and were the whole reason the long rail existed. You spent the opening 37 seconds on the tracks nearest the site — the documented error of reading slant range as urgency when closure rate is what determines who must die first. The three refusals at 29/26/25 km were you trying to reach with a 20 km weapon; they cost you the long-range window in which the jets were cheapest to kill.
- cost you
- You:
- Attempted a third launch at T+070 while both rockets were committed
- The record says:
- Hold and wait for a fire status to resolve
T+070. The refusal is not a system fault — you had already spent your capacity and tried to force a third round through a hard two-in-flight limit. The record is explicit that this achieves nothing except lost seconds. Note that the queue you were waiting on was a UAV queue, not a jet queue, so the pressure at this moment was self-inflicted upstream.
- cost you
- You:
- Set TRK-4472 to enemy locally at T+151 after an interrogation returned no reply at T+043, then launched a medium round at it at T+168 (Pk 58%)
- The record says:
- Refer to the commander and withhold fire until the track is classified Enemy
T+151–T+183. This is the single worst outcome available in this scenario and it is what ended the run. You had already seen the referral system work twice — TRK-4471 came back Friendly at T+070, TRK-4470 came back Our Forces at T+118. You had the evidence that a fifteen-second question gets answered, and you answered it yourself instead. The interrogation returning 'no reply' was not evidence of anything; the brief stated interrogation returns nothing on any mode in this theatre, and the aggressive close-in profile was the bait.
- cost you
- You:
- Fired the entire long-range rail at the three jets from T+198, at 24, 24 and 22 km, each at Pk 0%; all three missed
- The record says:
- Engage the jets at the earliest valid solution at long range, keeping the launchers free for the UAV wave
T+198–T+254. By the time you turned to the jets they were sitting on the edge of the long round's 20 km minimum with no usable geometry — the log shows Pk 0% on all three launches, then three refusals for 'inside minimum range' at 12, 14 and 9 km. Three rounds were spent on shots that could not work. The jets did not leak because the weapons failed; they leaked because they were engaged roughly 200 seconds late.
- cost you
- You:
- Never engaged TRK-3302, detected at 30 km at T+000 and interrogated at T+158; it reached the defended area at T+213
- The record says:
- Mop up the UAVs by earliest available valid solution inside the shorter rings, keeping both rockets continuously employed
T+213. A track shown Enemy from second zero, sat on for the whole run and then interrogated at T+158 when interrogation could not tell you anything you did not already have. That was time and attention available for a shot.
Practise next
- Never set an Unknown to enemy at the console. Refer TRK-4470/4471/4472-class tracks the moment they appear and leave the classification field alone — in this run the commander answered in about 40 seconds on 4471 and 88 on 4470, and both answers would have saved you the friendly kill.
- Treat 'no reply' from the interrogator as no information. You interrogated eight tracks in this run and every one returned no reply, including TRK-2102 at T+210 which was already classified Enemy. Stop spending seconds on an interrogator that this theatre has told you is mute.
- Commit the long rail to the fast movers inside the first 30 seconds, at 70 km, before touching anything inside the medium ring — not at T+198 when TRK-2101/2102/2103 were at 22–24 km and the solution had already collapsed to Pk 0%.
- When both rockets are in the air and something crosses the short ring, hold and let a fire status resolve rather than attempting a third launch as you did at T+070. If that moment feels unwinnable, the fault is in the order you built the queue, not in the limit.